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IndexProgramming Questions & HelpSound,  Music Libraries › Rendering None-Realtime Audioreactivity
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Rendering None-Realtime Audioreactivity (Read 903 times)
Rendering None-Realtime Audioreactivity
Dec 9th, 2009, 8:06am
 
Hi there,

I'm quite new to processing but I already have some experience in AS3.
Right now I'm working on a music video in Processing which has audioreactive elements in it. The problem is that the program doesn't run in realtime but the song does. That's why it's a bit problematic to render this stuff. Just rendering each frame wont do it..

Do you have any idea how to solve this?
Re: Rendering None-Realtime Audioreactivity
Reply #1 - Dec 9th, 2009, 8:22am
 
general idea is to analyse the music and store the analysis to a file. then generate your frames using those stored values. then create animation from the frames.

more details here:

http://processing.org/discourse/yabb2/num_1174169711.html

also, this was posted to flickr / vimeo recently and contains some useful links

http://thoughts.jonobr1.com/?p=472
Re: Rendering None-Realtime Audioreactivity
Reply #2 - Dec 10th, 2009, 3:47pm
 
Ah okay, i got it! Thank you very much.  Smiley
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