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Creating a Skybox (Read 689 times)
Creating a Skybox
Nov 25th, 2009, 11:27pm
 
Cheesy i wanted a Small universe for my objects to travel arround, i tried a textured sphere but it really slows the computer down, then i thought about the Skybox, used in games as a technique for it.

so i used the  textured Cube example in the 3d examples.

but it looks awfull , textures are seamless and its done with Vertex(QUADS);, 6 of them(for each Face) and then separate textures.



The Result should look like this.
h t t p ://megaswf.com/view/eb0d7c7380bab9abe7ee288c14136cf0.html

How can you do that in  processing?, is it something with Clamp/Wrap ? a problem with my cube technique???? !  

im pretty lost on this subject. Cry
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