So i'll post this, even though it doesn't seem anyone else runs into this problem because I know I'd appreciate someone else posting what they've found.
As I said before, I am using several PGraphics2D objects to hold visual collections of stuff. The problem was a NullPointerExceptions that was happening in draw() when I tried to use the image() method to draw these PGraphics2D objects directly. normally this handles fine, but when the PApplet's containing component is being resized frequently the exception seemed to be thrown eventually.
here's my guess and what is so far my successful solution. the call to the method to re-instantiate all my PGraphics2D objects was happening in the componentResized() method in the containing component (in my case a JPanel). I'm guessing that since that resizing method is called off the EventDispatchThread and the draw() method (as I understand from looking at the PApplet source code) is running on its own "Animation Thread", the draw method, every once in a while, was trying to draw the PGraphics2D Object during a time when another call to the resizing method (called on the EDT) was happening. so the PGraphics2D object wasn't quite ready yet.
Again this is all my best guest (and I'm not a concurrency expert). Here is my simple solution:
The issue is trying to make sure draw is never accessing anything that could be even instantaneously null. rather than directly drawing the PGraphics2D object in draw(), I copied each PGraphics2D object to a PImage directly after every call to the resizing method. Now draw is always referencing something that at least exists, whereas when it was drawing directly from PGraphics2D object, there may be a point during one of these function calls that draw could try to draw pg:
Code:pg = new PGraphics2D();
pg.setParent(this);
pg.setPrimary(false);
pg.setSize(width, OFFSET);
pg.beginDraw();
//all the other drawing stuff
pg.endDraw();
While if you make sure that each time you get past endDraw() you copy the whole buffer to a PImage and then reference that PImage in draw, you should not ever be referencing something that is being set up still.
I know no one else showed any interest in this issue, and maybe it's because I'm not extremely articulate, but I do hope this helps someone or at least probes a "hey he's wrong" from someone who has more experience.