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Outputting Animation from Processing into another (Read 1483 times)
Outputting Animation from Processing into another
Oct 21st, 2009, 2:50pm
 
Hi,

Is there a way to output the animation from processing into another program such as MAYA.

Here is what I want to achieve.  Essentially, I want to create a skeleton of nodes and springs and use as the underlying structure in a 3d model in MAYA.  

So, the skeleton (from processing) would have other surfaces and geometry (MAYA) linked to it.  The end result would be an animation of a surface using the processing Lines and Nodes as its underlying structure..

anyway to achieve this?
ps, it doesnt have to be MAYA, any animation/modeling program will be okay

thanks
Re: Outputting Animation from Processing into another
Reply #1 - Oct 21st, 2009, 4:19pm
 
I would say it depends on how you can import files into Maya or any other 3d programm. I know people who wrote a programm that exported coordinates, to later import them in Rhino for later modelling. But I would say, an animated Skeleton is different though. It depends on the possibilities of importing those files.  Maybe there are other ways to import those nodes you created. Like rendering a video with markers, and the software somehow supports tracking those markers and link them to a model. But like i said, it depends on the programm you use and what it offers you in this case. I couldnt tell a working way right away
Re: Outputting Animation from Processing into another
Reply #2 - Feb 11th, 2010, 11:39am
 
It seems you can write the maya custom .anim file format – I'M just in the process of evaluating. Can keep you posted , if you like…

Cheers from Berlin,

HWK
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