DavidF
YaBB Newbies
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Posts: 4
picking with projection
Oct 16th , 2009, 12:25pm
Hello, I used the picking with projection code from Tom Carden for creating buttons in 3D. Unfortunately, I discover now, after some changes, that for each button I create there is a "ghost-button". I asked myself if it could be a wrong use of pushMatrix();/ popMatrix();, but I don't have enought experience with processing to find the fault myself.. I would be very grateful for some help. Thank you very much, David code: import processing.opengl.*; import javax.media.opengl.GL; PVector camPosition; PVector camLookAt; float camHeight = -6; Vector triangles_01 = new Vector(); float currentAngle = -1.5; int picked_01; class Vector3d { float x,y,z; Vector3d(float x, float y, float z) { this.x = x; this.y = y; this.z = z; } Vector3d project() { return new Vector3d(screenX(x,y,z),screenY(x,y,z),screenZ(x,y,z)); } } //////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////// class Triangle_01 implements Comparable { Vector3d a,b,c; Vector3d pa,pb,pc; boolean clicked = false; Triangle_01(Vector3d v1, Vector3d v2, Vector3d v3) { this.a = v1; this.b = v2; this.c = v3; } void project() { pa = a.project(); pb = b.project(); pc = c.project(); } boolean mouseOver() { Polygon p = new Polygon( new int [] { (int)pa.x, (int)pb.x, (int)pc.x }, new int [] { (int)pa.y, (int)pb.y, (int)pc.y }, 3); return p.inside(mouseX,mouseY); } int compareTo(Object other) { // compare average depth float d1 = pa.z+pb.z+pc.z; Triangle_01 t2 = (Triangle_01)other; float d2 = t2.pa.z+t2.pb.z+t2.pc.z; if (d1>d2) { return 1; } else if (d1==d2) { return 0; } else { return -1; } } } //////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////// int getPicked_01() { int picked_01 = -1; if (mouseX >= 0 && mouseX < width && mouseY >= 0 && mouseY < height) { for (int i = 0; i < triangles_01.size(); i++) { Triangle_01 t = (Triangle_01)triangles_01.get(i); t.project(); } Collections.sort(triangles_01); for (int i = 0; i < triangles_01.size(); i++) { Triangle_01 t = (Triangle_01)triangles_01.get(i); if(t.mouseOver()) { picked_01 = i; break; } } } return picked_01; } //////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////// void setup() { size(1000, 562,OPENGL); camPosition = new PVector( -26.0, camHeight, 12.71); camLookAt = new PVector(camPosition.x + 100*cos(currentAngle), camPosition.y, camPosition.z + 100*sin(currentAngle)); { Vector3d v1 = new Vector3d(-25.5,-5.0,10.3); //unten Vector3d v2 = new Vector3d(-26.3,-5.75,12.05); //Seite rechts Vector3d v3 = new Vector3d(-26.0,-5.0,12.85); //Spitze Vector3d v4 = new Vector3d(-25.3,-4.2,12.2); //Seite links triangles_01.add(new Triangle_01(v1, v2, v3)); triangles_01.add(new Triangle_01(v1, v3, v4)); } noStroke(); } void draw() { background(255); beginCamera(); camera(camPosition.x, camPosition.y, camPosition.z, camLookAt.x, camLookAt.y, camLookAt.z, 0, 1, 0); //for perspective float aspect = float(width)/float(height); perspective(1.235, aspect, .1, 500); endCamera(); pushMatrix(); picked_01 = getPicked_01(); { beginShape(TRIANGLES); noStroke(); for (int i = 0; i < triangles_01.size(); i++) { Triangle_01 t = (Triangle_01)triangles_01.get(i); if (i == picked_01) { fill(#ff0000); } else { fill(#050505); } vertex(t.a.x,t.a.y,t.a.z); vertex(t.b.x,t.b.y,t.b.z); vertex(t.c.x,t.c.y,t.c.z); if (t.clicked) { link(" //your link "); t.clicked = false; } } endShape(); } popMatrix(); } void mouseReleased() { if (picked_01 >= 0 && picked_01 < triangles_01.size()) { Triangle_01 t = (Triangle_01)triangles_01.get(picked_01); t.clicked = !t.clicked; } }