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IndexProgramming Questions & HelpPrograms › Ball juggler game - parabolic curves - hit angle
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Ball juggler game - parabolic curves - hit angle (Read 678 times)
Ball juggler game - parabolic curves - hit angle
Oct 10th, 2009, 5:00am
 
Hello, I have an idea for a new TETRIS arcade that resembles both invasors and table ping games.
The idea is to click to have new balls shoot, the more balls you have the better.
When one of the balls falls down without being hit is Game Over.
The balls always have parabolic curves according to the angle they are hit they change, in mx + a, they change m.
But the hight of the parabolic curves for each ball is always given by how long you did hold the click when you created that ball, shooting.

Holding hands. I wish I was not so lazy.
Can you help me making this game in Processing 1.0, with an uploaded [ball.gif] image?

I always thought you could split your hands to extend them holding or clicking the right-click they, the
context menu key. So you could have quickly a lot of hands or bigger ones.


There is an interesting studying in mathematics that is related to this, the well known but
not so popular one about the curves of anti-missiles, the curve that targets a followed rocket.
Let me google their name, ermm, I forgot their name but they are called something like
seimic curves.

Regards,
Dan
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