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IndexProgramming Questions & HelpOther Libraries › Boids steering Library
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Boids steering Library (Read 2351 times)
Boids steering Library
Oct 8th, 2009, 6:39pm
 
I am wondering why there is no Boids library that implements all the steering, avoiding, flocking behavioir. I believe it would be quite useful. So if somebody wants to work on that Smiley
Or is there one i just dont know of?

Re: Boids steering Library
Reply #1 - Oct 9th, 2009, 2:32pm
 
I could't find a real library here:
http://www.red3d.com/cwr/boids/
http://www.red3d.com/cwr/boids/applet/

But there were some links metioning Java and 'source'.

Re: Boids steering Library
Reply #2 - Oct 9th, 2009, 5:04pm
 
Thank you but i already know this page, its Craig Reynolds page most of the boid codes are based on. Also the stuff dan shiffman writes about : http://www.shiffman.net/teaching/nature/steering/

i was just wondering why nobody ever took this code and made a library out if it. would be really useful in my eyes.
Re: Boids steering Library
Reply #3 - Oct 10th, 2009, 4:01pm
 
Thank you for the link!

He mentions OpenSteer around the bottom of the page. Someone I have been talking to in this thread http://www.box2d.org/forum/viewtopic.php?f=9&t=3411 has posted his (partial?) Java implementation of it about 2/3 down the page. Maybe it comes in handy for you?

A library would be a very nice thing for sure.
Re: Boids steering Library
Reply #4 - Jan 2nd, 2010, 10:26am
 
this might come in handy somehow
http://draconiansolo.wordpress.com/2010/01/01/flocking-system/
Re: Boids steering Library
Reply #5 - Jan 3rd, 2010, 2:20pm
 
I've had this very thought myself many times.  This post is a nice reminder, perhaps I can look into turning some of the examples into a library!
Re: Boids steering Library
Reply #6 - Jan 3rd, 2010, 2:50pm
 
i am sure this would be great, as this is an often asked feature/question on this board.
Re: Boids steering Library
Reply #7 - Jan 4th, 2010, 7:24am
 
In fact, most of what i did was influenced by mr. shiffman's tutorials and the info in red3d.com.
It'd be really nice to have a lib of this... with space partitioning 'n all.
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