Hi Sarah
If you look at the example Video(Capture) in Processing you get this: 
Code:
/**
 * Getting Started with Capture.
 * 
 * Reading and displaying an image from an attached Capture device. 
 */ 
 
import processing.video.*;
Capture cam;
void setup() {
  size(640, 480);
  // If no device is specified, will just use the default.
  cam = new Capture(this, 320, 240);
  // To use another device (i.e. if the default device causes an error),  
  // list all available capture devices to the console to find your camera.
  //String[] devices = Capture.list();
  //println(devices);
  
  // Change devices[0] to the proper index for your camera.
  //cam = new Capture(this, width, height, devices[0]);
  // Opens the settings page for this capture device.
  //camera.settings();
}
void draw() {
  if (cam.available() == true) {
    cam.read();
    image(cam, 160, 100);
    // The following does the same, and is faster when just drawing the image
    // without any additional resizing, transformations, or tint.
    //set(160, 100, cam);
  }
} 
 
Notice that only when "image(cam, 160, 100)" is called does Processing display anything on the screen. So one solution could be to just show every 10. or so frame: 
Code:
/**
 * Getting Started with Capture.
 * 
 * Reading and displaying an image from an attached Capture device. 
 */ 
 
import processing.video.*;
Capture cam;
void setup() {
  size(640, 480);
  // If no device is specified, will just use the default.
  cam = new Capture(this, 320, 240);
  // To use another device (i.e. if the default device causes an error),  
  // list all available capture devices to the console to find your camera.
  //String[] devices = Capture.list();
  //println(devices);
  
  // Change devices[0] to the proper index for your camera.
  //cam = new Capture(this, width, height, devices[0]);
  // Opens the settings page for this capture device.
  //camera.settings();
}
void draw() {
  if (cam.available() == true && frameCount % 10 == 0 )  //here!
{
    cam.read();
    image(cam, 160, 100);
    // The following does the same, and is faster when just drawing the image
    // without any additional resizing, transformations, or tint.
    //set(160, 100, cam);
  }
} 
 
Hope this helps 
