Oh man. My code sucks, it's comepletely diferent now, nevermind that crap haha!
![Cheesy Cheesy](yabbfiles/Templates/Forum/processing_one/cheesy.gif)
Yeah! I found out thet's quite easier to move the scene rather than the camera.
I saw your Chrystal Cave game and got inspired. I wanted to do something more dynamic than that, like some dogfighting and aerobatics.
Something that may require a good Physic library.
I already programed the ground and it's drawing rules, like distance from your own ship and that kind of stuff.
Howerver I do not know how to make a good movement of the scenario, because I want to give control of all three dimensions for the ship movement.
To get And Idea of the control level I wanto to get check this out: http://homepage3.nifty.com/ysflight/aircraftsoft/aircraftsofte.html#YSFLIGHT
That's the kind of simulation I want to achieve, even better if I can, but there is the sad thing of me not knowing how to operate vectors to set the movement, angle and rotation for the ships and the ground an everything
![Tongue Tongue](yabbfiles/Templates/Forum/processing_one/tongue.gif)
Is there a library to make movement easier, so I do not have to build the whole thing myself?
Any advice will be very welcome