Oh man. My code sucks, it's comepletely diferent now, nevermind that crap haha!
Yeah! I found out thet's quite easier to move the scene rather than the camera.
I saw your Chrystal Cave game and got inspired. I wanted to do something more dynamic than that, like some dogfighting and aerobatics.
Something that may require a good Physic library.
I already programed the ground and it's drawing rules, like distance from your own ship and that kind of stuff.
Howerver I do not know how to make a good movement of the scenario, because I want to give control of all three dimensions for the ship movement.
To get And Idea of the control level I wanto to get check this out: http://homepage3.nifty.com/ysflight/aircraftsoft/aircraftsofte.html#YSFLIGHT
That's the kind of simulation I want to achieve, even better if I can, but there is the sad thing of me not knowing how to operate vectors to set the movement, angle and rotation for the ships and the ground an everything
Is there a library to make movement easier, so I do not have to build the whole thing myself?
Any advice will be very welcome