threesixty3d
YaBB Newbies
Offline
Posts: 22
Italy
Threesixty3D Player - an OGL viewer built with p5
Jul 17th , 2009, 8:05am
Hi everyone, I've finally put together a website with some informations, videos and examples of the 3D OpenGL Viewer I've built using Processing so I'm updating this thread too with recent info. The new link is: http://www.threesixty3d.com/player Let me know what you think, Michele ---- Partial feature list: - based on the Collada 1.4.1 file format, supported by most 3D applications like Autodesk Softimage, Maya, 3dsmax, etc.; - HDR image-based lighting, toon shaders and compositing effects like vignetting, fake (fast) chromatic aberration; - support for polygon objects (as triangles), hierarchies, instances, normals, vertex colors, texture projections, basic material types, component clusters, textures, lights, cameras, hierarchical transforms, and more; - user interface can be completely customized; - objects can have multiple materials, which can be organized into presets and swapped in groups by clicking a single icon; - scenes can have multiple camera snapshots; - presentations can contain multiple scenes; - camera physics and interaction range can be fully customized; - configuration settings and data files are XML-based and can be edited manually or using additional tools; - settings, shaders and effects can be tested interactively during the design phase; - the following OpenGL features are supported by the Player (when available on hardware): GLSL shaders, HDR image-based lighting, toon shading, per-pixel lighting, environment mapping, anisotropic texture filtering, mipmapping and more; - preloader that initializes and uploads data to the GPU; - runs on every gpu that has OpenGL 1.3 or higher - shaders require OpenGL 2 or higher.