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IndexProgramming Questions & HelpOpenGL and 3D Libraries › error in OSX importing openGL
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error in OSX importing openGL (Read 1020 times)
error in OSX importing openGL
Jun 25th, 2009, 2:42am
 
Hi everyone, i'm quite newbie and don't understand what's happenning.
Before i made this topic, i've already tried the search but haven't found anything.
The problem i have is:
Everytime i try to import openGL, i get the same mistake:
"You need to use "import Library" to add porcessing.opengl.PGraphicsOpenGL to your sketch"
First i thought i was doing somenthing wrong with my code, but when i try the examples i get the same error.
I've looked inside te processing package and the opengl library is there. I've reinstalled processing too. So i don't know what else i can do.

By the way, i work on a macbook pro, with osx 10.5.7

Any ideas would be appreciated.
Thanks a lot
Re: error in OSX importing openGL
Reply #1 - Jun 26th, 2009, 12:31pm
 
Hi,

I'm having the same problem.  I've been using Processing for a while and the error started once I installed the latest version yesterday.  I tried reinstalling and restarting but still no dice.  Any help is greatly appreciated.

Thanks!
Re: error in OSX importing openGL
Reply #2 - Jul 1st, 2009, 11:18pm
 
Thanks to a message Pachicito sent me, I know that it works fine with Processing 1.0.3, but doesn't work with 1.0.5
Hope it'll get fixed soon
thanks Pachicito
Re: error in OSX importing openGL
Reply #3 - Jul 18th, 2009, 6:42am
 
I ran into that problem as well.

I delete all the libs in my library folder one by one until I realized that if I removed the "fullscreen" library, I could import processing.opengl.* as normal.  I don't know if you guys have this library installed.  That was on Linux and Mac OSX.

I'm not sure what is causing this exactly (it might very well be something else entirely). You might try the exercise anyway with your libraries and see what happens.  Its worth a shot!

I'm still on 1.0.3 since I needed fullscreen for a few things.

Best,
d.



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