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IndexProgramming Questions & HelpSound,  Music Libraries › Programming "time" for a sequencer
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Programming "time" for a sequencer (Read 499 times)
Programming "time" for a sequencer
Jun 13th, 2009, 5:19am
 
Hi,
I want to use Processing to build a sequencer interface. I'd like to use it with other programming languages such as SuperCollider or PureData, but I also want the possibility to load samples.

I'm not sure if I have to use Processing just for the GUI and then program the logic of the sequencer in SuperCollider or if I have to use SuperCollider just as a synthesis engine.

I think it would be better to manage the time aspects of the sequencer directly in Processing, but I have no idea where to begin. Do you have any suggestion or can you point me to some tutorial or something?

This sequencer is not going to be a normal step sequencer with a single timebar advancing step by step. The idea is to program some sort of "time relationship" between sound onjects. For example: I have the sample of a snare and another one of a kick, I link this two sounds with a 1 second gap and I play them in sequence.

Maybe what I need is not a Processing specific tutorial for building sequencers, but just to learn the general concepts behind this.

Thanks for you help,
bye
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