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IndexProgramming Questions & HelpPrograms › remapping 3d Mesh from plane to organic 3d solid
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remapping 3d Mesh from plane to organic 3d solid (Read 663 times)
remapping 3d Mesh from plane to organic 3d solid
Jun 1st, 2009, 9:19pm
 
Hi, im trying to generate some more or less random 3d objects and came up with the following solution of combining two ways.

First i thought of generating a mesh using a heightmap where i can change little details and the surfacestrukture of the object,
and map it to a basic solid based on random generated rings, maybe something like this : http://dec32.de/public/meshtest/rings.jpg


The heightmap works pretty good. i used the unlekker mesh export example and added the heightmap so it maps it onto this solid plane right now.

What i want to do now is to map it to a different object,not plane. I would prefere a solution like the one i mentioned above, or even a better one if you have any ideas.  but mapping it to a sphere or Cylinder would be ok for now.  

I know its probably not the best way to generate 3d objects as it is limited in its forms but if you have some other ideas on how to generate organic like forms and also work on the surface to add little details like bums or spikes, please let me know. im open for every solution...

here is the sketch with the heightmap

http://dec32.de/public/meshtest

and code : http://dec32.de/public/meshtest/onlinexample.pde

Thanks!

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