loyd
YaBB Newbies
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Posts: 2
interface
May 29th , 2009, 5:52pm
Hi guys, i'm new in programing and doing a school project, so i want to create an interface where the user clicks the button with an image then the image displays in the background. the code is as follows color currentcolor; RectButton rect1, rect2, rect3; RectButton rect4, rect5, rect6; RectButton rect7, rect8, rect9; PImage a; PImage b; PImage c; PImage d; PImage e; boolean locked = false; void setup() { size(400, 400); smooth(); color baseColor = color(102); currentcolor = baseColor; a = loadImage("carling_black_label.jpeg"); b = loadImage("johnny_Walker.jpeg"); c = loadImage("Dark_and_lovelly_kids.jpeg"); d = loadImage("Chivas_Regal_18yrs.gif"); e = loadImage("J_&_B.jpeg"); // Define and create rectangle button color buttoncolor = color(224); color highlight = color(153); rectMode(CENTER); rect1 = new RectButton(10, 20, 10, buttoncolor, a); // Define and create rectangle button buttoncolor = color(204); highlight = color(153); rect2 = new RectButton(50, 20, 10, buttoncolor, highlight); // Define and create circle button buttoncolor = color(173); highlight = color(102); rect3 = new RectButton(90, 20, 10, buttoncolor, highlight); // Define and create rectangle button buttoncolor = color(152); highlight = color(51); rect4 = new RectButton(130, 20, 10, buttoncolor, highlight); // Define and create rectangle button buttoncolor = color(110); highlight = color(0); rect5 = new RectButton(170, 20, 10, buttoncolor, highlight); // Define and create rectangle button buttoncolor = color(100); highlight = color(0); rect6 = new RectButton(210, 20, 10, buttoncolor, highlight); // Define and create rectangle button buttoncolor = color(95); highlight = color(0); rect7 = new RectButton(250, 20, 10, buttoncolor, highlight); // Define and create rectangle button buttoncolor = color(70); highlight = color(0); rect8 = new RectButton(290, 20, 10, buttoncolor, highlight); // Define and create rectangle button buttoncolor = color(50); highlight = color(0); rect9 = new RectButton(340, 20, 10, buttoncolor, highlight); } void draw() { background(currentcolor); stroke(255); update(mouseX, mouseY); rect1.display(); rect2.display(); rect3.display(); rect4.display(); rect5.display(); rect6.display(); rect7.display(); rect8.display(); rect9.display(); } void update(int x, int y) { if(locked == false) { rect1.update(); rect2.update(); rect3.update(); rect4.update(); rect5.update(); rect6.update(); rect7.update(); rect8.update(); rect9.update(); } else { locked = false; } if(mousePressed) { if(rect1.pressed()) { currentcolor = rect1.basecolor; } else if(rect2.pressed()) { currentcolor = rect2.basecolor; } else if(rect3.pressed()) { currentcolor = rect3.basecolor; } else if(rect4.pressed()) { currentcolor = rect4.basecolor; } else if(rect5.pressed()) { currentcolor = rect5.basecolor; } else if(rect6.pressed()) { currentcolor = rect6.basecolor; } else if(rect7.pressed()) { currentcolor = rect7.basecolor; } else if(rect8.pressed()) { currentcolor = rect8.basecolor; } else if(rect9.pressed()) { currentcolor = rect9.basecolor; } } } class Button { int x, y; int size; color basecolor, highlightcolor; color currentcolor; boolean over = false; boolean pressed = false; void update() { if(over()) { currentcolor = highlightcolor; } else { currentcolor = basecolor; } } boolean pressed() { if(over) { locked = true; return true; } else { locked = false; return false; } } boolean over() { return true; } boolean overRect(int x, int y, int width, int height) { if (mouseX >= x && mouseX <= x+width && mouseY >= y && mouseY <= y+height) { return true; } else { return false; } } boolean overRect(int x, int y, int diameter) { float disX = x - mouseX; float disY = y - mouseY; if(sqrt(sq(disX) + sq(disY)) < diameter/2 ) { return true; } else { return false; } } } class RectButton1 extends Button { RectButton1(int ix, int iy, int isize, color icolor, color ihighlight) { x = ix; y = iy; size = isize; basecolor = icolor; highlightcolor = ihighlight; currentcolor = basecolor; } boolean over() { if( overRect(x, y, size) ) { over = true; return true; } else { over = false; return false; } } void display() { stroke(255); fill(currentcolor); rect(x, y, size, size); } } class RectButton extends Button { RectButton(int ix, int iy, int isize, color icolor, color ihighlight) { x = ix; y = iy; size = isize; basecolor = icolor; highlightcolor = ihighlight; currentcolor = basecolor; } boolean over() { if( overRect(x, y, size) ) { over = true; return true; } else { over = false; return false; } } void display() { stroke(255); fill(currentcolor); rect(x, y, size, size); } } Someone please help