there is nothing special about the color.
you can simple change it to .
Code:
float px, py;
float pfx, pfy;
float pv2, pvx, pvy;
float pa2, pax, pay;
float pMass, pDrag;
void setup() {
size(640, 360, P3D);
noStroke();
initParticle(0.6, 0.9, width/2, height/2);
}
void draw() {
background(255);
pushMatrix();
iterateParticle(0.15*(-px+mouseX), 0.15*(-py+(height-mouseY)));
translate(width/2, height/2, 0);
fill(0);
drawK();
pushMatrix();
translate(0, 0, 1);
translate(0.75 * (px-width/2), -0.75 * (py-height/2), 0);
translate(0.75 * (px-width/2), -0.75 * (py-height/2), 0);
rotateZ(atan2(-(py-height/2), (px-width/2)) + PI/2);
rotateX(PI);
rotateZ(-(atan2(-(py-height/2), (px-width/2)) + PI/2));
fill(100);
drawK();
popMatrix();
translate(0.75 * (px-width/2), -0.75 * (py-height/2), 2);
rotateZ(atan2(-(py-height/2), (px-width/2)) + PI/2);
fill(255);
beginShape(QUADS);
vertex(-640, 0);
vertex( 640, 0);
vertex( 640, -360);
vertex(-640, -360);
endShape();
popMatrix();
}
void initParticle(float _mass, float _drag, float ox, float oy) {
px = ox;
py = oy;
pv2 = 0.0;
pvx = 0.0;
pvy = 0.0;
pa2 = 0.0;
pax = 0.0;
pay = 0.0;
pMass = _mass;
pDrag = _drag;
}
void iterateParticle(float fkx, float fky) {
// iterate for a single force acting on the particle
pfx = fkx;
pfy = fky;
pa2 = pfx*pfx + pfy*pfy;
if (pa2 < 0.0000001) {
return;
}
pax = pfx/pMass;
pay = pfy/pMass;
pvx += pax;
pvy += pay;
pv2 = pvx*pvx + pvy*pvy;
if (pv2 < 0.0000001) {
return;
}
pvx *= (1.0 - pDrag);
pvy *= (1.0 - pDrag);
px += pvx;
py += pvy;
}
void drawK() {
pushMatrix();
scale(1.5);
translate(-63, 71);
beginShape(QUADS);
vertex(0, 0, 0);
vertex(0, -142.7979, 0);
vertex(37.1992, -142.7979, 0);
vertex(37.1992, 0, 0);
vertex(37.1992, -87.9990, 0);
vertex(84.1987, -142.7979, 0);
vertex(130.3979, -142.7979, 0);
vertex(37.1992, -43.999, 0);
vertex(77.5986-.2, -86.5986-.3, 0);
vertex(136.998, 0, 0);
vertex(90.7988, 0, 0);
vertex(52.3994-.2, -59.999-.3, 0);
endShape();
//translate(63, -71);
popMatrix();
}
All he does is to store the colors in color variables which makes it easier to change them and reuse them. Look at for more information
http://processing.org/reference/color_.html