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IndexProgramming Questions & HelpSyntax Questions › evaluate 3d structures
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evaluate 3d structures (Read 243 times)
evaluate 3d structures
Mar 3rd, 2009, 3:25pm
 
Hello, how can i evaluate  3d structures generated algorithmically in processing to know if it can support itself if i build it in reality? for example imagine that each structure is conformed by a group of boxes one over the others, how can i calculate the threshold that i need to maintain in order to avoid the collapse of my structure? Is this can be done with traer.physics?

thanks
Re: evaluate 3d structures
Reply #1 - Mar 3rd, 2009, 6:28pm
 
traer.physics is more oriented towards particle systems than rigid body simulation, so I wouldn't try going that route.

There are a number of free physics packages, some 2D, some 3D, available on the net today.  I don't know of one that has already been ported to Processing that fits your exact needs, so you may need to do that.

Look around for a 3D, java-based physics library that supports:
* structures that are rigid, but still flex somewhat under stress,
* rotating and fixed joints

And when you get it ported to Processing, by all means contribute it to the community!
Re: evaluate 3d structures
Reply #2 - Mar 4th, 2009, 10:00am
 
hello, i just checked that the ODE library supports rigid body  simulation and i also saw there a javas library , Do you know if its possible to use the ode java library and processing used as library in java?


thanks
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