epyon72
YaBB Newbies
Offline
Posts: 1
How to convert colors to 8-bit
Feb 22nd , 2009, 10:48am
I'm trying to convert the colors of whatever's captured by the camera into simplified 8-bit colors, so the end result would look similar to that of early Nintendo games. Could somehow help me out with the color-codes here? //import processing.video.*; // //// Size of each cell in the grid //int cellSize = 50; //// Number of columns and rows in our system //int cols, rows; //// Variable for capture device //Capture video; // // //void setup() { // size(1024, 768, P2D); // frameRate(30); // cols = width / cellSize; // rows = height / cellSize; // colorMode(RGB, 255, 255, 255, 100); // // // Uses the default video input, see the reference if this causes an error // video = new Capture(this, width, height, 12); // // background(0); //} // // //void draw() { // if (video.available()) { // video.read(); // video.loadPixels(); // // // Not bothering to clear background // // background(0); // // // Begin loop for columns // for (int i = 0; i < cols; i++) { // // Begin loop for rows // for (int j = 0; j < rows; j++) { // // // Where are we, pixel-wise? // int x = i*cellSize; // int y = j*cellSize; // int loc = (video.width - x - 1) + y*video.width; // Reversing x to mirror the image // // float r = red(video.pixels[loc]); // float g = green(video.pixels[loc]); // float b = blue(video.pixels[loc]); // // Make a new color with an alpha component // color c = color(r, g, b, 75); // // // Code for drawing a single rect // // Using translate in order for rotation to work properly // pushMatrix(); // translate(x+cellSize/2, y+cellSize/2); // // Rotation formula based on brightness // rotate((0 * PI * brightness(c) / 255.0)); // rectMode(CENTER); // fill(c); // noStroke(); // // Rects are larger than the cell for some overlap // rect(0, 0, cellSize+6, cellSize+6); // popMatrix(); // } // } // } //}