Good day. I have a concrete task and I need to realize it.
I've made a prototype using 3DMaxScript and Now I want to do the same using processing.
I would like to do such thing:
http://lh5.ggpht.com/_s-YtUTv4mH4/SZkcJoRBWMI/AAAAAAAAASI/lQqkpmzAYK4/s800/4993e36221d972.15939376.jpg
Please see algorithm:
1. Create splines and set them "big mesh" (lime skeleton for the
figure)
IMG: http://www.render.ru/forum/images/upload/911384.jpg
2. Create helix:
IMG: http://www.render.ru/forum/images/upload/911385.jpg
3. use patch deform to put splines cortage on helix:
IMG: http://www.render.ru/forum/images/upload/911387.jpg
4. Turn it
IMG: http://www.render.ru/forum/images/upload/911388.jpg
5. Enjoy.
So, I've wrote a program in Java, It reads XML and generates all
MaxScript code.
Each plain cortage gets own helix with only one coil.
Each cortage is placed on such helix.
Then helixes are sticked together.
I would like to do the same but without 3DMax and it's script language.
Please tell me, what do I have to learn to do pretty the same.