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IndexDiscussionExhibition › ProMidi MidiKeyboard Template Project
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ProMidi MidiKeyboard Template Project (Read 604 times)
ProMidi MidiKeyboard Template Project
Jan 19th, 2009, 7:45am
 
Download Link
 http://csam.montclair.edu/~lieba/MidiKeyboardProject.zip
 
 This is an implementation of proMidi that will
 build a virtual midi keyboard based on a text
 definition file. This requires a little bit
 of setup for it to work.
 
 You will need:
1. About 15 minutes of time (to setup)
2. A midi keyboard of some model plugged in etc..
3. Setup the gfx path variable relative to your sketch
  (KEYBOARD_GFX_PATH)
4. Make sure the keyboard config files are located in:
   sketchpath/data/source (more about these later)
5. A general familiarity of proMidi
  (import it into your sketch project)

Keyboard Config Files:
   These are written in a  definition language that is
 used to turn your keyboard into a collection of MidiPart
 instances. I have included a config file that matches
 up to the Oxygen-49 keyboard. It was written in such a
 way, that with a little work, you should be able to set
 up a new config file for any other keyboard as well.
 To do this, save out a new keyboard config file with just
 the info panel line to start:

   info,,100,25

  The info panel will provide you with a feed of what
 midi values are firing off when you press keys or move
 a controller. You can use this to figure out how to write
 a new config file for your specific model of keyboard.
 the source code comments elaborate further on this config
 file format. Its pretty simple: keys are represented in a
 range, knobs/slider/wheels are added in semicolon
 delimited lists, and buttons are added in a
 midiVal|graphicIndex; style delimited list. Then just
 follow each block of controllers/keys by specifying the
 x,y relative to the keyboard and that's it.
      So basically, have the text file open, press keys,
 figure out the range of keys, figure out your controller
 values, and input them in the correct format in your new
 config file. Save out your file, and run the sketch
 pointing to  this file. Tweak your x and y's until the
 layout looks like your keyboard.
   
----
 
   I hope this is useful to someone else. I am writing a
  project where I want the user to be able to configure
 a midi control group where certain keys and controllers
 are configured to carry out various roles. I want them
 to visually see how each group is configured without
 needing to know midi pitch or controller values
 manually (like some other softwares where you tell it
 to link such and such effect to controller XX -- lame).
 This gets this process started by showing the curently
 selected key or controller with a glowing tint.    
 
Re: ProMidi MidiKeyboard Template Project
Reply #1 - Feb 26th, 2009, 2:46pm
 

 There is a video of what this looks like
when implemented. You can see the code at
work that allows you to link parameters like
the x,y and display r,g,b to sliders.

http://prozeuxis.blogspot.com/2009_02_22_archive.html

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