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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Debugging GLSL Shaders
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Debugging GLSL Shaders (Read 986 times)
Debugging GLSL Shaders
Dec 29th, 2008, 8:26am
 
I'm writing some GLSL fragment shaders for use with the GLTexture library.  Does anyone know of a GLSL debugger that'll work with Java/Processing?  I tried glslDevil but it doesn't seem to like Java apps--as soon as I execute the sketch I want to debug, it says "Child process exited" and doesn't do anything more.
Re: Debugging GLSL Shaders
Reply #1 - Jan 5th, 2009, 8:46pm
 
If you're on windows, RenderMonkey is really nice for getting your shader working before actually using it in your sketch. There's one that comes with the developer tools for mac as well, but its more like a demo app and I didn't find it to be very useful.

ryan
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