Hey everyone, thanks for the comments.!
While coding this I wasted SO MUCH TIME playing with it...
Quote:Very rich implementation! I played with it a lot of time. My suggestion is to implement color management to make it the perfect pixel shower application.
Yeah, color is pretty bad in this sketch. How would you suggest I implement this? What kind of things would you like to see?
Quote:Hey, this is a lot like Falling Sand Game but with much improved performance. Nice work!
Thanks! I guess performance could be quite better but I'm not smart enought! haha You know, the way I did it in Flash was have each snow flake be an object that had it's own velocity and collisions were handled by flash. In Processing I'm using pixels[] and once a pixel moves I can't keep track of it individually. I wonder if Processing could handle a Pixel class that would enable me to make each pixel individual. That way I could change sizes, colors, add wind, friction, etc. I could make "generators" directionals and enable the user to point them in any direction! That would be cool...
Anyways... thanks for the comments, and if you have any suggestions I'd be happy to hear them!
Merry Christmas!