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IndexDiscussionExhibition › Pixel shower
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Pixel shower (Read 2622 times)
Pixel shower
Dec 22nd, 2008, 8:13pm
 
Hi all,

Check out my first sketch with processing.

Pixel Snow: http://julianvidal.com/X/processing/snow5/

This is the original version which I did many years ago in Flash: http://julianvidal.com/X/snow/snow_v2.html Smiley
Re: Pixel shower
Reply #1 - Dec 23rd, 2008, 4:32am
 
Fun!  That's great.  Thanks for sharing.
Re: Pixel shower
Reply #2 - Dec 23rd, 2008, 7:03am
 
Hey, this is a lot like Falling Sand Game but with much improved performance. Nice work!
Re: Pixel shower
Reply #3 - Dec 23rd, 2008, 9:18am
 
Very rich implementation! I played with it a lot of time. My suggestion is to implement color management to make it the perfect pixel shower application.
Re: Pixel shower
Reply #4 - Dec 24th, 2008, 2:46am
 
cool~
Re: Pixel shower
Reply #5 - Dec 24th, 2008, 8:42am
 
that almost stole my morning away till i was called for breakfast.

fun!
Re: Pixel shower
Reply #6 - Dec 24th, 2008, 6:48pm
 
Hey everyone, thanks for the comments.!

While coding this I wasted SO MUCH TIME playing with it...

Quote:
Very rich implementation! I played with it a lot of time. My suggestion is to implement color management to make it the perfect pixel shower application.

Yeah, color is pretty bad in this sketch. How would you suggest I implement this? What kind of things would you like to see?

Quote:
Hey, this is a lot like Falling Sand Game but with much improved performance. Nice work!

Thanks! I guess performance could be quite better but I'm not smart enought! haha You know, the way I did it in Flash was have each snow flake be an object that had it's own velocity and collisions were handled by flash. In Processing I'm using pixels[] and once a pixel moves I can't keep track of it individually. I wonder if Processing could handle a Pixel class that would enable me to make each pixel individual. That way I could change sizes, colors, add wind, friction, etc. I could make "generators" directionals and enable the user to point them in any direction! That would be cool...

Anyways... thanks for the comments, and if you have any suggestions I'd be happy to hear them!

Merry Christmas!
Re: Pixel shower
Reply #7 - Dec 26th, 2008, 6:44pm
 
Lovely piece of work..

I just found myself wanting a wind effect
that adds some turbulence to the snow Smiley

.rex
Re: Pixel shower
Reply #8 - Dec 26th, 2008, 8:17pm
 
Yeah, I'm working on that. It's going to be a while, since I'm swapped with work, though Sad
Re: Pixel shower
Reply #9 - Dec 29th, 2008, 11:59am
 
wazoo wrote on Dec 24th, 2008, 6:48pm:
Yeah, color is pretty bad in this sketch. How would you suggest I implement this What kind of things would you like to see


IMHO simply implement 2 color picker, one for snow an on for drawings. Let the changes in colors be "cumulative" ( not change what is already on screen but will change what's next). Bye
Re: Pixel shower
Reply #10 - Dec 29th, 2008, 4:12pm
 
yea... and perhaps as the turbulence hits some of the snow should fade off... surreal, isn't it Smiley

rexguo wrote on Dec 26th, 2008, 6:44pm:
Lovely piece of work..

I just found myself wanting a wind effect
that adds some turbulence to the snow Smiley

.rex

Re: Pixel shower
Reply #11 - Jan 2nd, 2009, 8:11pm
 
I'm having a little bit of trouble with the new version of the pixel snow... plus there is so much that you can do with processing that I'm getting side tracked very easily...

The pixel snow turned into this pretty quickly:

http://www.julianvidal.com/X/processing/gravity3/

Hold the mouse button to control the... hmm.. thing, or just release and watch. It runs pretty much on its own.

r key to reset.

For this kind of thing, the difference between the default renderer and the P2D is just amazing...
Re: Pixel shower
Reply #12 - Jan 11th, 2009, 2:36am
 
Wow, "Gravity 3" is quite impressive. The Pixel Snow sketch is pretty cool also. Keep churning out the good stuff!
Re: Pixel shower
Reply #13 - Jan 12th, 2009, 3:57am
 
W-O-W

That gravity3 sketch is awesome.
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