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IndexDiscussionExhibition › Rainbow Drops - Game Prototype
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Rainbow Drops - Game Prototype (Read 614 times)
Rainbow Drops - Game Prototype
Dec 11th, 2008, 10:19am
 
A simple game demo that I wrote up in Processing (with OpenGL and Minim): http://www.gamefight.org/rainbowDrops/

Instructions: drag left and right to move the rainbow, catch the drops at or near the correct color to win points.  Miss and there's a bad sound and you lose points.

There's no way to lose so far, this is mostly just a prototype of the basic idea (the ultimate game will probably not be in Processing, I'm thinking iPhone at the moment), maybe even just a graphical demo in search of a gameplay, but I'd love to hear any feedback or suggestions.

And yes, I'm aware that if you just leave it alone you rack up points over time, that's why I need to add some life points or something that you lose when you miss. Smiley

One thing I'm considering: the "anti-game," where you try to get as negative a score as possible.  This is actually quite a bit harder than playing for a positive score...
Re: Rainbow Drops - Game Prototype
Reply #1 - Dec 12th, 2008, 9:09pm
 
It looks cool but it seems like it needs a little more to the game play. Also, why do I have to hold down the mouse button to slide? It should just track the mouse.  Maybe you could add something else to it for more of a challenge? Love the wavy rainbow.
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