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jogl - opengl issue (Read 395 times)
jogl - opengl issue
Nov 17th, 2008, 1:03am
 
hi all

i try to get something like a jogl processing like thing without a GUI done, and im about to stop.. this is not too hard, but when it comes to z-sorting, i really dont know whats the problem. deploying all that enableDepthSort gl stuff i did right, still, i have a simple grid of cubes and they are not drawn properly depending on their depth - when enableDepthSort is on, cubes overlapping each other are not really drawn as you would exspect it for their z value, but everything is flickering as you would remember from earlier processing versions in opengl mode..

anyone did that before? do i really have to implement a z-sorting myself?

thanks for any hints,

christian
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