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IndexProgramming Questions & HelpSound,  Music Libraries › SuperCollider to an ESS AudioChannel
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SuperCollider to an ESS AudioChannel (Read 493 times)
SuperCollider to an ESS AudioChannel
Nov 7th, 2008, 4:01am
 
Hey guys, I'm developing a generative/interactive piece in SC and I've just stumbled across Processing, which seems great for the visuals (with the FFT stuff from Krister's ESS library) and the GUI.

Just a quick question, I've been thinking about this for some time now. I want each part of the generated audio (drone, kicks, melody etc) to be visualized through orbs on the stage. (or screen, excuse me for my lingo terminology, I'm still a noob hehe). I want these orbs to vibrate, so I need a way of getting one of my SuperCollider channel outputs in to an AudioChannel, which can then be analyzed using the getSpectrum() method and ultimately used to vibrate/swirl these orbs.

These orbs have also have another rule, they control effects with x,y,z index which send messages via osc to SuperCollder which then plug in to synthdefs/pdefs etc.

Any suggestions or solutions would be most appreciated, thank you. Mark
Re: SuperCollider to an ESS AudioChannel
Reply #1 - Nov 7th, 2008, 1:51pm
 
you could use soundflower, a "Free Inter-application Audio Routing Utility for Mac OS X" (not sure though if it works with ess).
or you just do the fft in supercollider and send it over to processing via osc
best,
andreas
Re: SuperCollider to an ESS AudioChannel
Reply #2 - Nov 11th, 2008, 1:39am
 
Haha that might just work thank you!
I'm actually laughing, the solution is so simple. I'm guessing the fft stuff would be better suited to SC, as it is an audio programming environment.
Just speculating, I actually don't know anything. I'm a musician who just stumbled across Ira Greenberg's book and now I'm hooked to Processing)
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