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IndexDiscussionExhibition › Fizzy Numbers (continuous CA)
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Fizzy Numbers (continuous CA) (Read 877 times)
Fizzy Numbers (continuous CA)
Nov 1st, 2008, 12:30am
 
I've only been using processing for a couple of weeks, but am enjoying it immensely so far.

I was recently fiddling with some continuous Cellular Automata and had a bit of an "Oh **** its alive!" moment I wanted to share:

http://vimeo.com/2103452

(It gets interesting around 30s in)

I'll post some of the other variations I've done on the theme soon.
Also, I tried using one of them as a bubble texture:

http://vimeo.com/2118886
Re: Fizzy Numbers (continuous CA)
Reply #1 - Nov 1st, 2008, 2:07pm
 
Dude, nice! Are you willing to share your code, I really would like to have a look at it and learn from it Smiley

I recently began with processing to, but i am far from these kind of creations.
Re: Fizzy Numbers (continuous CA)
Reply #2 - Nov 1st, 2008, 6:12pm
 
I've just upped an earlier version:

http://vimeo.com/2125596

Thats variation 14 of 61 (and counting)

Whats great about CA is that once you have an interesting system set up, every little slight change in the rules seems to produce wildly different results.

I wanted to tidy up the code a bit before sharing.
Now here it is:

http://www.openprocessing.org/visuals/?visualID=604

Please let me know if you come up with fun variations/developments !
Re: Fizzy Numbers (continuous CA)
Reply #3 - Nov 3rd, 2008, 3:22pm
 
A few more:

http://vimeo.com/2125864
(really biological looking)

http://vimeo.com/2127066
Re: Fizzy Numbers (continuous CA)
Reply #4 - Nov 3rd, 2008, 10:13pm
 
I also urge you to open your code, since there already seems to be interest; it's sort of what Processing is all about. Remember, the entire source code behind Processing is available for all to see. http://dev.processing.org/

Respectfully,
Ira
Re: Fizzy Numbers (continuous CA)
Reply #5 - Nov 14th, 2008, 12:15am
 
I've just turned this into a music sequencer, with a bit of help and inspiration from Ruin and Wesen. See it (and the sourcecode) at:

http://www.openprocessing.org/visuals/?visualID=631

Controls:

(z+rightmouse) =  move white sounder
(x+rightmouse) =  move black sounder
(a)            =  whitesounder on/off
(s)            =  blacksounder on/off
(leftmouse)    =  stir it up
(down arrow)   =  make it fizzier
(up arrow)     =  make it calmer

The value of the cell under the circle drives the pitch of the note.
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