sgsrules 
		
		Full Member
		Offline 
		
		
		Posts: 108
		 Texas
		
		
		
 
	
		
			
				Using PBO's (pixel buffer objects) in processing st , 2008, 1:15am 
			
				
	  
		
		
			I've been trying to speed up my texture transfers using pbo's but haven't been successful yet.  I can get the texture to display but they come out garbled.  here's a code snippet: