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Processing 0151 is smooth (Read 608 times)
Processing 0151 is smooth
Oct 17th, 2008, 7:58pm
 
ABOUT REV 0151 - 17 October 2008

Read the 0149 release notes! This release contains only additions and
a couple bug fixes.

[ bug fixes ]

+ Fix NullPointerException on curveVertex() when using more than 128 vertices
 http://dev.processing.org/bugs/show_bug.cgi?id=952

+ Fix text(x, y, w, h) once again. That text just won't stay in the box.
 http://dev.processing.org/bugs/show_bug.cgi?id=954

+ Fix seams that show up at the edge of textures with OpenGL.

+ Fix problem where size(w, h) with an odd number for height will make
 blue line across image in saveFrame(). This also affected any other pixel
 operations in OpenGL, because it was breaking loadPixels().
 http://dev.processing.org/bugs/show_bug.cgi?id=944

+ Fix ArrayIndexOutOfBoundsException showing up when drawing lines or points.
 http://dev.processing.org/bugs/show_bug.cgi?id=246
 http://dev.processing.org/bugs/show_bug.cgi?id=462
 http://dev.processing.org/bugs/show_bug.cgi?id=937

[ changes / additions ]

+ Your childhood friend the smooth() command is returning to P3D. Right now
 internal lines of shapes may be visible when smoothing is enabled in P3D,
 but that will be fixed in a future release.
 http://dev.processing.org/bugs/show_bug.cgi?id=957

+ Crazy old Uncle Strokeweight is also returning to P3D, however he still
 hasn't turned himself around and retains his old baggage:

 With P2D, P3D, and OPENGL, series of connected lines (such as the stroke
 around a polygon, triangle, or ellipse) produce unattractive results when
 strokeWeight is set.
 http://dev.processing.org/bugs/show_bug.cgi?id=955

 When used with P3D, strokeWeight does not interpolate the Z-coordinates
 of the lines, which means that when rotated, these flat lines may
 disappear. (Since, uh, lines are, you know, flat.) The OPENGL renderer
 setting does not share this problem because it always draws lines
 perpendicular to the screen (which we hope to do in a future release).
 http://dev.processing.org/bugs/show_bug.cgi?id=956

 The original strokeWeight() bug, which also contains a code
 example for those wanting to do their own thick line code:
 http://dev.processing.org/bugs/show_bug.cgi?id=123

+ Removed the error dialog that popped up to nag about sketch naming,
 now we're only writing it to the console.

+ Library authors note that the dimensional() method in PGraphics has been
 split into is2D() and is3D() for better congruence with use.

[ cannot fix ]

+ Some file dialogs on Linux produce a stream of error chatter to the
 console. This has been identified as a Sun bug.
 http://dev.processing.org/bugs/show_bug.cgi?id=951

[ regression ]

+ OpenGL rendering is more dim/darker in release 0149 and later.
 http://dev.processing.org/bugs/show_bug.cgi?id=958
Re: Processing 0151 is smooth
Reply #1 - Oct 17th, 2008, 8:07pm
 
My apologies--I neglected to mention in the release notes that the polygon smoothing work was brought back from the alpha releases by Eric Jordan who re-integrated the code into the more recent releases and added proper perspective correction and smoothing for textures. Many thanks to ewjordan!
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