fry
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Processing 0151 is smooth
Oct 17th, 2008, 7:58pm
ABOUT REV 0151 - 17 October 2008
Read the 0149 release notes! This release contains only additions and a couple bug fixes.
[ bug fixes ]
+ Fix NullPointerException on curveVertex() when using more than 128 vertices http://dev.processing.org/bugs/show_bug.cgi?id=952
+ Fix text(x, y, w, h) once again. That text just won't stay in the box. http://dev.processing.org/bugs/show_bug.cgi?id=954
+ Fix seams that show up at the edge of textures with OpenGL.
+ Fix problem where size(w, h) with an odd number for height will make blue line across image in saveFrame(). This also affected any other pixel operations in OpenGL, because it was breaking loadPixels(). http://dev.processing.org/bugs/show_bug.cgi?id=944
+ Fix ArrayIndexOutOfBoundsException showing up when drawing lines or points. http://dev.processing.org/bugs/show_bug.cgi?id=246 http://dev.processing.org/bugs/show_bug.cgi?id=462 http://dev.processing.org/bugs/show_bug.cgi?id=937
[ changes / additions ]
+ Your childhood friend the smooth() command is returning to P3D. Right now internal lines of shapes may be visible when smoothing is enabled in P3D, but that will be fixed in a future release. http://dev.processing.org/bugs/show_bug.cgi?id=957
+ Crazy old Uncle Strokeweight is also returning to P3D, however he still hasn't turned himself around and retains his old baggage:
With P2D, P3D, and OPENGL, series of connected lines (such as the stroke around a polygon, triangle, or ellipse) produce unattractive results when strokeWeight is set. http://dev.processing.org/bugs/show_bug.cgi?id=955
When used with P3D, strokeWeight does not interpolate the Z-coordinates of the lines, which means that when rotated, these flat lines may disappear. (Since, uh, lines are, you know, flat.) The OPENGL renderer setting does not share this problem because it always draws lines perpendicular to the screen (which we hope to do in a future release). http://dev.processing.org/bugs/show_bug.cgi?id=956
The original strokeWeight() bug, which also contains a code example for those wanting to do their own thick line code: http://dev.processing.org/bugs/show_bug.cgi?id=123
+ Removed the error dialog that popped up to nag about sketch naming, now we're only writing it to the console.
+ Library authors note that the dimensional() method in PGraphics has been split into is2D() and is3D() for better congruence with use.
[ cannot fix ]
+ Some file dialogs on Linux produce a stream of error chatter to the console. This has been identified as a Sun bug. http://dev.processing.org/bugs/show_bug.cgi?id=951
[ regression ]
+ OpenGL rendering is more dim/darker in release 0149 and later. http://dev.processing.org/bugs/show_bug.cgi?id=958
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