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glBlendFunc in P3D? (Read 333 times)
glBlendFunc in P3D?
Oct 6th, 2008, 9:17am
 
Is there an equivalent to glBlendFunc in P3D?

I have some glow sources represented by translucent polygons, and want their colors to be added together rather than alpha blended, as if I had done glBlendFunc(GL_ONE, GL_ONE).
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