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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Lets discuss howto add object at runtime
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Lets discuss howto add object at runtime (Read 225 times)
Lets discuss howto add object at runtime
Sep 11th, 2008, 11:34am
 
  Hello. I'm still new Pinhabitant and I would like to discuss some opinions for runtime adding graphical objects in P3D or OGL modes.
  Either I couldn't find any topic devoted to this here or maybe I'm far away from reality! But I've found the topics at java.sun.com, and they tell that ONLY BRANCHGROUP can be added at runtime. And BranchGroup is in J3D package!
  How do you think, can this package be used in P3D?
  Or maybe it is better to search in OGL?
  What are Processing's native or simple ways of runtime adding?
  Thanks in advance for any opinion!
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