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IndexDiscussionExhibition › Music is Math
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Music is Math (Read 1586 times)
Music is Math
Aug 6th, 2008, 1:24am
 
Hi Folks,
This is my first animation in Processing.  Set to the Boards of Canada track 'Music is Math'.
http://www.vimeo.com/1473977

About 5 weeks work building the system, and about a day using it to create this test,

bit tired now, but will write more about it after a rest, you can also visit my blog at http://www.butterfly.ie

Thanks,
Glenn.
Re: Music is Math
Reply #1 - Aug 6th, 2008, 10:49am
 
very nice work Wink
Re: Music is Math
Reply #2 - Aug 6th, 2008, 12:02pm
 
Nice one! Your first Processing effort?  I'm humbled and impressed.  That's a great track too...

http://kurtisrandom.blogspot.com/

Re: Music is Math
Reply #3 - Aug 6th, 2008, 11:47pm
 
lovely stuff
Re: Music is Math
Reply #4 - Aug 7th, 2008, 12:58am
 
very lazily, im double posting what i just wrote on vimeo (im still tired!)

"Thanks everyone for the feedback,
by the way it's %100 Processing (programming *math), all the shading too (dense noise patterns of transparent ellipses).
The underlying concept of all the motion is multiple cos/sin oscillators which create the curves and direction, the camera z is also hooked to one of these oscillators, which i hope, creates a holistic sense of motion between lots of different elements."
Re: Music is Math
Reply #5 - Aug 9th, 2008, 7:52pm
 
Very impressive. Did you use 2D rendering completely or did you use 3D? You mention a camera z-axis, but do you mean via scale and transform over a continuous 2D sketch or an actual 3D coordinate space? Does it render as we see it in real time, or did you use saveFrame or the like to put a number of frames together for the video?

I like how you created a rich and visually appealing control interface as well. Did you create that from within Processing as well?

I respect the transition you made from your sandbox applications to programming. That your discovery of Processing initiated this transition validates the usefulness of domain specific languages.
Re: Music is Math
Reply #6 - Aug 10th, 2008, 11:15pm
 
is was all in 3d space, in opengl, which became a bit of a nightmare as i had so many things going on with particles, particle trails, shoots, stems etc which had to be drawn in the right order from back to front other wise the dreaded alpha mask bug in opengl would show my particles with big white boxes around them.

i had different 'render' settings of either 'test' for quick, real time testing, and 'full' for high qualtiy including all the fog shading and high curve resolution - i would saveFrame these out as final renders.

for the interface i used the wonderful GUI library by Andreas Schlegel. other thanks go to Traer's physics library and also to the brilliant support on these forums.


Re: Music is Math
Reply #7 - Aug 11th, 2008, 4:47pm
 
That's really beautiful, and very inspirational for those of us just starting. Brilliant camerawork, and sticking to black and white a good choice. At some point, a burst of colour? I see this is just your first output - looking forward to more.
Re: Music is Math
Reply #8 - Aug 25th, 2008, 12:06am
 
I've just uploaded the HD version of this video,
http://www.vimeo.com/1593564

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