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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Same scene, multiple cameras
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Same scene, multiple cameras (Read 332 times)
Same scene, multiple cameras
Jun 24th, 2008, 8:56pm
 
I'm trying to do the following in Processing:

1. in on PApplet, I create my scene (in this case, an interactive sphere w/ the map of the moon 'skinned' on it). Using the mouse, I can rotate this sphere in any direction.

2. I want to add another camera ("view") to THIS scene and in a different view (I'm probably going to have a Frame w/ two separate panels, one for '1' and one for '2'), be able to manipulate this camera and see the SAME scene. However I move this camera, should not impact the scene view in '1'.

I have seen posts w/ OpenGl code to open 2 views showing the same scene, but this is a little different.

If you have any ideas, please post them for me. Thanks!
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