We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexDiscussionExhibition › hurry up please: it's time - interactive inst.
Page Index Toggle Pages: 1
hurry up please: it's time - interactive inst. (Read 501 times)
hurry up please: it's time - interactive inst.
Jun 23rd, 2008, 2:52am
 
Although this is not strictly a processing application - a large part of the graphics display was prototyped in processing before development in C++. Processing ended up being too slow in handling the computer vision code.

video of the installation:
http://www.vimeo.com/1204633

my attempts do replicate drawing simple 2D circles in C++ which had the same lovely anti-aliased look as they do in processing was surprisingly hard work. Even more surprising is that it took me a considerable time to find a library that does this as quickly as processing (non-opengl) even though the implementation was in C++. That really made me appreciate processing!!  
Re: hurry up please: it's time - interactive inst.
Reply #1 - Jun 23rd, 2008, 6:04pm
 
It seems if you ever think something should be simple to do on a computer it turns out way more complicated than you thought. Thanks for the kind words on my blog. I'm going to try to load your video on my dial-up now, heh.
Page Index Toggle Pages: 1