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IndexProgramming Questions & HelpSyntax Questions › Swapping from OPENGL to P3D at runtime
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Swapping from OPENGL to P3D at runtime (Read 268 times)
Swapping from OPENGL to P3D at runtime
Jun 20th, 2008, 11:57am
 
Hi All, I have some effects going and I can turn them on and off etc, some of them seem to prefer P3D and others prefer OPENGL. My app runs very fast in OPENGL until I try to run something that requires P3D (like the crazyflock example or image extrusion examples that come free, they run very fast in P3D) - then it slows right down. If I recompile in P3D mode then these are very fast but some of my others are then slow. So, is there anyway to swap between p3d and opengl or somehow get everything going fast at the same time?

Sorry for the newbieness Smiley
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