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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Pixel or bitmap fonts
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Pixel or bitmap fonts (Read 717 times)
Pixel or bitmap fonts
May 5th, 2008, 11:01pm
 
Hi,

I'm struggling all evening to generate real pixelated bitmap fonts. I've tried turning smoothing on and off, manually use createFont, fooled around with display modes and even used other libraries (Geomerative).

This can't be that hard, I guess... What am I doing wrong? I'm really after this crispy font look.
Re: Pixel or bitmap fonts
Reply #1 - May 5th, 2008, 11:18pm
 
You might be able to grab the pixels and then mess um up with some noise or a texture. As for how to do that I have no idea.
Just a suggestion.
Re: Pixel or bitmap fonts
Reply #2 - May 5th, 2008, 11:29pm
 
Thanks for your quick reply - however, I don't quite understand... Could you elaborate a bit, please?
Re: Pixel or bitmap fonts
Reply #3 - May 6th, 2008, 12:39am
 
http://processing.org/reference/pixels.html

Will grab the pixels on the screen or a texture.



That or you could just apply a texture with everything transparent but the pixels you want to display.

I have never worked with 3D fonts but it's probably similar to this texture thread:


http://processing.org/discourse/yabb_beta/YaBB.cgi?board=OpenGL;action=display;num=1199399046
Re: Pixel or bitmap fonts
Reply #4 - May 6th, 2008, 12:49am
 
I looked into it, but it seems an enormously complex manoeuvre to do just a simple thing: display pixelated fonts. For the record: these (http://www.dafont.com/bitmap.php) fonts are to be used at a specific pixel size and will look extremely crisp.
Re: Pixel or bitmap fonts
Reply #5 - May 6th, 2008, 1:34am
 
you might find this tutorial handy.
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=13
sounds like what ur trying to do.
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