jchiu2
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Realtime audio Spectrum Analysis
Mar 18th , 2008, 10:07pm
Hi, I'm in need of some expert help. I'm currently working on a project that visualizes sound in realtime. what I'm trying to do is inform people of the range of sound that they are hearing. In order to do this, i've split the frequency spectrum up into low, mid, and high ranges noted by blue, red, and yellow. I'm trying to make the form of these frequency lines so the low range is made up of curves, the middle straight, and the high is sharper edged shapes. and i want all three ranges to form in the center of the screen, like a floating organism. I am having trouble creating the appropriate forms and need some assistance. I want the amplitude to determine the y axis of the form, so it grows vertically from the center(both upwards and downwards), and i want the form to represent a sort of oscilloscope looking thing. Can anyone help? P.s. I'm an amateur processor and thank you in advance for any assistance. I realize my code is a disaster. Thanks..... import krister.Ess.*; int bufferSize; int steps; float limitDiff; int numAverages=32; float myDamp=.1f; float maxLimit,minLimit; SoundLayer lowLayer; SoundLayer midLayer; SoundLayer highLayer; //render type switch boolean block = true; FFT myFFT; AudioInput myInput; void setup () { size(1024,768); smooth(); // start up Ess Ess.start(this); // set up our AudioInput bufferSize=512; myInput=new AudioInput(bufferSize); // set up our FFT myFFT=new FFT(bufferSize*2); myFFT.equalizer(true); // set up our FFT normalization/dampening minLimit=.005; maxLimit=.05; myFFT.limits(minLimit,maxLimit); myFFT.damp(myDamp); myFFT.averages(numAverages); // get the number of bins per average steps=bufferSize/numAverages; // get the distance of travel between minimum and maximum limits limitDiff=maxLimit-minLimit; frameRate(25); lowLayer = new SoundLayer(); lowLayer.lowPoint = 0; lowLayer.highPoint = 180; lowLayer.x = 100; lowLayer.y = 100; lowLayer.objectID = 0; midLayer = new SoundLayer(); midLayer.lowPoint = 180; midLayer.highPoint = 256; midLayer.x = 100; midLayer.y = 100; midLayer.objectID = 1; highLayer = new SoundLayer(); highLayer.lowPoint = 256; highLayer.highPoint = 512; highLayer.x = 100; //offets the line highLayer.y = 100; highLayer.objectID = 2; myInput.start(); myInput.start(); } void draw() { //background(0); fill(0, 100); //TRAILS rect(0, 0, width, height); translate (200,100); //noStroke(); lowLayer.update(); midLayer.update(); highLayer.update(); } void mousePressed() { block = false; } void mouseReleased() { block = true; } public void audioInputData(AudioInput theInput) { myFFT.getSpectrum(myInput); } class SoundLayer { int lowPoint = 0; int highPoint = 512; int edginess = 0; int x = 0; int y = 0; int objectID = 0; boolean show = true; float threshold = 0.03; void update() { pushMatrix(); translate(x, y); //looping through only this layer's portion of the sound buffer for (int i= lowPoint; i<highPoint; i++) { float left=160; float right=160; float amplitude = myFFT.spectrum[i]; //amp at this frequency float r = random(-50, 255); left-=amplitude*2050.0; //650 changes the size growth of the spectrum lines right-=amplitude*2050.0; if(frameCount % 30 == 0) { println(amplitude); println("LEFT : " + left); println("RIGHT: " + right); } if(amplitude < threshold) { show = false; } else { show = true; } //DRAWS THE VISUALIZATION if(show) { if (objectID == 0) { //DRAW THE LOW stroke(i,50,i+100, i); //line(i,i,50+i,left*i); //line(left,i, 50+i, left); //line(left,i,i,right); //line(left,i,2*i,right); //bezier(i, r, amplitude+r, r, left*r, r,right+i, r); line(1000+i,i-100,-800+i,r); } else if (objectID == 1) { //DRAW THE MID stroke(100+i, 0, i*r, amplitude+100); noFill(); //curve(i/i, i-r, 10*r, i, r, i, left*r, i); //line(left,i,2*i,right); //line(left,left,50+i,right); //bezier(i, r, amplitude+r, r, left*r, r,right+i, r); } else if(objectID == 2) { //DRAW THE HIGH stroke(i, i, 0, right); //rect(i, left*i, i, right*i); //line(i, left,i,left); //line(sin(left),cos(i),i*r,sin(right)); //bezier(i, r, amplitude+r, r, left*r, r,right+i, r); //curve(i/r,sin(r), amplitude*r, r, i, i, left*r, i); //line(sin(i),i,i*r,r); } } } popMatrix(); } }