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IndexProgramming Questions & HelpPrograms › Easiest way of porting to C++, which library
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Easiest way of porting to C++, which library? (Read 538 times)
Easiest way of porting to C++, which library?
Mar 18th, 2008, 10:07pm
 
Hello,

I'm not sure if this is the right place to ask this but here it goes:

I'm loving processing without a doubt, but now I want to port one of my applications into C++ for variety of reasons. I don't have much experience with C++, but I know the synthax, essentials and actually developed simple applications before.

My processing code is basically all 2D, nothing fancy. I have my classes, a draw routine and keypress - mouse events changing some variables.

What C++ library would you suggest for porting applications with least of an hassle? Anyone had experience on that? I found the GOSU library, which seems to feel familiar for me,  you extend the gamewindow class, and there is a draw subroutine which is executed for each frame... It is openGL acceleraed, has a nice community and such... Would it be a wise choice?

My drawing stuff just depends on rectangles and ellipses by the way, nothing fancy. Would Gosu fit? What do you think?

http://code.google.com/p/gosu/wiki/CppTutorial

Thanks!
Re: Easiest way of porting to C++, which library?
Reply #1 - Mar 19th, 2008, 12:33am
 
have you stumbled upon "openframeworks" yet?
http://wiki.openframeworks.cc/index.php?title=OF_for_Processing_users
Re: Easiest way of porting to C++, which library?
Reply #2 - Mar 19th, 2008, 8:04am
 
extrapixel, that looks very interesting. Thanks.
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