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Cross-platform performance (Read 1085 times)
Cross-platform performance
Feb 4th, 2008, 5:33pm
 
So I'm all, like, making some applets on my mac?  Only, they have like totally different performance on Windows?  And the performance difference is all non-uniform?

Specifically, one applet that draws a lot of lines (~4k per frame) takes a particular hit on Windows.  Since I have an intel mac I assume the difference doesn't relate to the excessive floating-point calculations I'm doing, and the only other thing the code does is draw lines (3px-wide lines using Java2D).

Does anyone know of particular differences between Processing/Java on Windows compared to Mac OS?  Is there an obvious way to avoid this surprise performance differential?
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