We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexDiscussionExhibition › Jointforge : Creature Builder
Page Index Toggle Pages: 1
Jointforge : Creature Builder (Read 1908 times)
Jointforge : Creature Builder
Dec 29th, 2007, 7:21am
 
Howdy everyone,

I've started work on a new application using the physics library for an art exhibit I'm applying to. This is only the beginning though, I want to add a kinetic mode where you can add gravity, magnetism, jiggle and audio reaction, then a skin mode where you can add vector shapes and images.

I'm more of an artist than a programmer so bear with my messy code, but it's working consistently so I feel I can share it with confidence. I was thinking about making an applet but I'd rather have the ability to export creatures later.

Follow the key commands to make and play with your own structures. The infobox on the left will give you some idea of what your addition will look like .
Re: Jointforge : Creature Builder
Reply #1 - Dec 29th, 2007, 8:35am
 
Very cool.


I can't figure out what the box on the left does yet, but I've only spent five minutes with it so far.

The interface seems clean. Have you considered integrating with controlp5 for more interface controllers?

Will you have a gallery of creatures people have constructed, similar to Sodaplay?
Re: Jointforge : Creature Builder
Reply #2 - Dec 29th, 2007, 5:48pm
 
Yep thats the plan, the box on the left is a preview box that i'm probably going to eventually move to hover under the mouse, and I'll definitely be adding controls soon so that it's a little easier to change sizes.

A gallery page would be great, I just want to setup import and export capabilities before I go for the full monty website.

Does anyone know any way I could select the bone connections between the joints? I haven't attempted to try because of the possible overwhelming difficulty I would run into.

Edit: Damn, it sucks that sodaplay already kinda created my idea, but I won't let it discourage me. Thanks for telling me about that so I know what's already out there.
Re: Jointforge : Creature Builder
Reply #3 - Jan 3rd, 2008, 9:10pm
 
http://brewer178.com/ProcessingWork/JointforgeAlpha2.zip

New Version:

GUI elements added and some keys have been reorganized. Lots of cleanup and better layout. (The old version was deleted). I still haven't been able to completely fix unstable particles (which happens when you have one small particle supporting too many big particles), but I've added a bandage that kills any particles that go crazy. Selected/Connected radio buttons don't work quite yet, but i'll have that up and running in the next version

Next up is adding a new tool mode so that people are able to add gravity, magnetism, jitter, and oscillation.

I've setup a new blog for the program, you can access it here:
http://jointforge.blogspot.com/
Re: Jointforge : Creature Builder
Reply #4 - Jan 17th, 2008, 5:03pm
 
Whoa, BIG update!

I've been working tirelessly getting all the bugs out and getting the dynamics panel done. Bone lengths are still a little screwy but I'll fix that soon.

You can now add animated joints and bones, changing the size width and mass with a variety of waves including square, sin, random, sawtooth and triangles. You can also now add gravity (to single joints) and make fixed points.

The only thing I didn't add yet was magnetism, but it's in the works.

This is a big update so check it out and have fun, a lot has changed since alpha 2. The links are below,

OS X - http://www.brewer178.com/ProcessingWork/JointforgeA3OSX.zip

Windows - http://www.brewer178.com/ProcessingWork/JointforgeA3Win.zip

Linux - http://www.brewer178.com/ProcessingWork/JointforgeA3Linux.zip

Re: Jointforge : Creature Builder
Reply #5 - Mar 7th, 2008, 12:35am
 
Well after I released this project in a gallery (http://www.sightsoundmica.org/) I've started reworking it into something brand new.  I'll be making major changes and this project will soon be running far away from Sodaplay. When i'm ready, i'll be sure to update here and on the Jointforge blog.
Page Index Toggle Pages: 1