sebo-katsura
YaBB Newbies
Offline
Posts: 5
PImage in an OPENGL applet
Dec 27th , 2007, 10:50pm
Hi guys. This is my first post. I'm a newbie in Processing and I have a big problem. All export possibilities don't work. If I save it as an applet, I get the message "Loading Processing Software..."in my browser's statusbar, but it seems frozen. Is my applet too big or what else could it be? Maybe I made a big and stupid mistake, but I have no clue. Thank you in advance for your help : D I have this code: import processing.opengl.*; float a_rotspeed; float b_rotspeed; void setup(){ size(500,500,OPENGL); background(255); frameRate(90); } //BILDER----------------------------------------------------- void brille(){ PImage brille; brille = loadImage("brille.png"); pushMatrix(); image(brille,0,0); translate(0,0,0); popMatrix(); } void sebo(){ PImage sebo; sebo = loadImage("sebo.jpg"); pushMatrix(); translate(100,0,-10); rotateY(PI/2); image(sebo,0,0); popMatrix(); } void ikarus(){ PImage ikarus; ikarus = loadImage("ikarus1.gif"); pushMatrix(); translate(20,-50,-150); rotateY(PI/-2); //rotateX(PI); image(ikarus,0,0); popMatrix(); } void shishi(){ PImage shishi; shishi = loadImage("shishi.gif"); //rotateX(PI); //rotateY(PI); //rotateZ(PI/2); pushMatrix(); translate(-120,-50,10); image(shishi,0,0); popMatrix(); } //------------------------------------------------- void draw(){ noFill(); background(255); //ANFANG BOX UND BEWEGUNG--------------------- pushMatrix(); translate(width/2,height/2); rotateX(a_rotspeed); rotateY(b_rotspeed); stroke(150,80); box(250); a_rotspeed+=0.009; b_rotspeed+=0.008; //ENDE BOX UND BEWEGUNG----------------------- brille(); sebo(); ikarus(); shishi(); popMatrix(); }