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IndexDiscussionExhibition › WATERISK
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WATERISK (Read 1211 times)
WATERISK
Dec 20th, 2007, 12:51pm
 
Hi,

My DEBUGR INC game changed to WATERISK. I did't like that the point of the game was shooting bugs. Well here the whole thing is not that better (at teast at this state of the game) but the core is.

This is very early in development release with only the basic action part somewhat done.

Basically... it's future .. You pick up water on strange locations around the space. I will have more about "why" in next release. Where is water - there is life - and water satisfies the thirst but not the hunger so that "life" there is pretty hungry for any organic content in a space bag that might come along. Wink

changes from DEBUGR INC
* No more WEB-APP (no need for FireFox, java applets any more), download-able EXE (and mac and Linux versions thanks to processing)
* bigger window 640x480, OPENGL, (was software rendered before)
* no NPC talk for now or anything except the action part
* the space is divided into SECTORS and those into SUBSECTORS and you can visit them to seek for water (in this version there are only 3 sectors and 6 subsectors as a sample)
* there is new organism - some sort of growing spreading plant
* all plant regain strength (grow back) quickly if you let them
*** all levels residue on a web server so your app will connect to load some XML files (enable at firewall if asked) - this seems impractical now - but it is the main point of what this game should become (it will basically still be a "browser game", just without the browser but a different client)

Now I will make it more solid (fix all the little things that only 70% work).

You can download it here:
Windows, Mac and Linux ZIPs
http://www.timeeaters.com/wp2960/waterisk/download/

If you can view OpenGL applets in your browser you can also just go here. I was surprised that it works flawlessly on one of my computers (but not the other one) but don't curse me if it doesn't on yours or if it blocks your browser.
http://www.timeeaters.com/wp2960/waterisk/applet/

WASD keys to move, LMB (left mouse button) to shoot, 123 to change weapons, O (like Over to leave location at any time or when you have picked all the water. hold Q to pick/pump water. Water is that blue sqare, approach it at hold Q.

You can see a video of an earlier version gameplay here:
http://video.google.com/videoplay?docid=8214175803247992202&hl=en

Best Regards
Janko
Re: WATERISK
Reply #1 - Dec 24th, 2007, 12:04am
 
2 videos of gameplay on youtube:
http://www.youtube.com/watch?v=aACBSRG5ywM
http://www.youtube.com/watch?v=fBQrJ0nraa8

screenshot
...
Re: WATERISK
Reply #2 - Jan 11th, 2008, 11:05pm
 
Realy Nice. Smiley
I love the Flamethrower Weapon. *hrhr*

But what had i to do when i collect all the water in one Level?
Re: WATERISK
Reply #3 - Apr 22nd, 2008, 8:12pm
 
Hi, thanks

it's not done yet so you can just leave the subsector then Smiley with O key..

I will try to make some progress with this game, but I still have no idea how to solve somewhere unresponsive input and I can't seem to make sound play reliably with processing. I am looking at porting it LWJGL but I am not fond of making my own circle, squeare... etc functions either which are so nice with processing. does anyone else have problems with sound and input... I could solve sound if I called openAL with processing probably but I have no idea about the input.

best regards,
janko
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