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IndexProgramming Questions & HelpSyntax Questions › can FSAA be enabled in OPENGL (anti-aliasing)
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can FSAA be enabled in OPENGL? (anti-aliasing) (Read 472 times)
can FSAA be enabled in OPENGL? (anti-aliasing)
Nov 11th, 2007, 8:23pm
 
Hi,

I am trying to use OPENGL (since it is much faster than JAVA2D) on my machine, but I notice that smooth() doesn't work as well.  BUG #533 indicates this is a known problem: http://dev.processing.org/bugs/show_bug.cgi?id=533

I am wondering whether it is possible to enable "full screen anti-aliasing" (FSAA)?  I have seen other code examples (see below), but I don't know enough to do something similar with FSAA.  Anyone out there know how?

Code:
gl.glEnable(GL.GL_LINE_SMOOTH);


-- djones
Re: can FSAA be enabled in OPENGL? (anti-aliasing)
Reply #1 - Nov 11th, 2007, 11:18pm
 
Yes, http://processing.org/reference/hint_.html

Make sure you put the hint immediately after the size(...) ;line.
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