Quote: I would love to learn how you made the galleryIII.mra file. Would you consider making a tutorial with examples that we could use to be able to make our own virtual world with Processing?
I've made a demo video showing the complete creation of a very basic scene. It's high def (1280px), but vimeo defaults to low def, so make sure you hit the HD button on the right hand side and view full.
http://www.vimeo.com/385595
Source files are here if you want to play with them.
http://www.screamyguy.net/bakinghowto/index.htm
The python script to export data from Blender is embedded in the scene file. It's actually an old raytracer export script, so most of the buttons on it don't do anything meaningful in this context.
This demo uses a stripped down version of the gallery script without the image rotation, which requires a lot of hard-coded buffoonery to work.
The galleryIII.mra file was made in a similar fashion, except there are several lightmaps instead of a unified lightmap -- these are the files listed in the *.mrb file. The Processing code will intercept the lightmaps destined for the picture canvases an do some hacky multitexturing to get them to change.
I was going to write some tutorials on lightmap generation and scene management once the library stabilizes -- I'm about to make some minor architectural changes that will break everything.
Also, check out the SAITO object loader on the library page. If you follow the above video and export your file and textures in an OBJ file, you should be able to import lightmapped scenes and objects into Processing that way.