We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexProcessing DevelopmentLibraries,  Tool Development › LWJGL Lightweight Java GL
Page Index Toggle Pages: 1
LWJGL Lightweight Java GL (Read 850 times)
LWJGL Lightweight Java GL
Nov 2nd, 2007, 6:45am
 
I've been looking at some games designed in Java lately (for some reason, looked down upon) and there are some really excellent stuff.

For example:
http://www.puppygames.net/

Not just performance wise but they are very compact and "indie game" ish and looks to be a breeze to develop and play.

So I started playing these games and seeing some nice stuff they are doing with GL, with bumpmapping and lighting and such. I've also noticed they have really nice full-screen support. I've then poked around and noticed they are using something called LWJGL.

http://lwjgl.org/

Has anyone played with this? It might be pretty easy to use with Processing as an extra renderer option should one choose to use it, but might require some work-arounds for P5. I have not tried yet, but I figure this might be the first place to ask.
Page Index Toggle Pages: 1