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IndexDiscussionExhibition › audio-shape sequencer
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audio-shape sequencer (Read 1640 times)
audio-shape sequencer
Oct 14th, 2007, 5:39pm
 
here is a sketch i made after viewing a video of someone playing with small, real cubes, which were playing audio samples and then activating other cubes around. i just can't remember where i saw this video... have someone seen it? (edit: found it! thanks to jesusgollonet: http://www.tangiblesequencer.com/ by Jeffrey Traer Bernstein)

here is the sketch :
http://n.clavaud.free.fr/processing/audioshapesequencer/

i'm working on the next version, which will hopefully provide more options, like the ability to load custom samples ;-)
Re: audio-shape sequencer
Reply #1 - Oct 14th, 2007, 6:21pm
 
Hi, very interesting... but I can't get it to play a sequence. I'm on a Mac here, so Control-Click may be reserved by OS X. Can you make a play button?

I'd also recommend turning on links and sensors to begin with.

As for the video, I saw something similar at SIGGRAPH in the past, you might try searching based on that.

John
Re: audio-shape sequencer
Reply #2 - Oct 14th, 2007, 8:38pm
 
thanks for your advice, i've taken it into account : links are now turned on at start, and signals/sensors are displayed by default when the user moves/rotates something. and samples are now launched by a double-click on a shape.
Re: audio-shape sequencer
Reply #3 - Oct 15th, 2007, 6:23pm
 
was it this?
http://www.tangiblesequencer.com/

anyway, really cool.
Re: audio-shape sequencer
Reply #4 - Oct 15th, 2007, 8:42pm
 
yes!! that's it! thanks a lot :-)))
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