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IndexDiscussionExhibition › PredatorPrey Simulation
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PredatorPrey Simulation (Read 8779 times)
Re: PredatorPrey Simulation
Reply #15 - Nov 24th, 2007, 11:56pm
 
Ok, I've updated the loading screen (MUCH better) and given the applet a real website to sit in.
Applet size has also changed now to work in more browsers and run slightly faster as the landscape is not so big.
Plus the obligatory little fixes here and there
http://people.arch.usyd.edu.au/~ykol3681/Predray/applet/applet.html
Re: PredatorPrey Simulation
Reply #16 - Nov 25th, 2007, 5:05am
 
Please if anyone finds any bugs, let me know.
Also, requests for features might be implemented if they're good
Re: PredatorPrey Simulation
Reply #17 - Nov 25th, 2007, 8:12am
 
that's amazing!
Re: PredatorPrey Simulation
Reply #18 - Nov 30th, 2007, 6:47pm
 
Hey everyone! Another update.

Changes:

- changed look of GUI slightly (darker, more compact)
+ added new trees
+ seperate thread for loading - smoother loading screen
- edited loading screen and added more information to read while waiting
+ medium graphics option for something in between
+ simple animations for animals! (don't expect too much) Smiley
+ new zebra graphic
- updated ground creation for better looking texture
+ added new grass painting that renders for free as it's baked in to the ground. Interactive blades are still there for advanced graphics
- extend animal info
- various tweaks and fixes
Re: PredatorPrey Simulation
Reply #19 - Jan 28th, 2008, 8:41am
 
Hi everyone!
Time for another update
Some of these changes have already been added a few weeks ago, but have not been documented yet.

Changes:
+ trees burn
+ trees spread fire
+ added extremeGraphics mode which includes water refraction
+ added graphics slider and graphic cutoffs
+ interactive spring system for trees instead of fixed animation.
+ added falling leaves from trees
+ added new advanced particles with shadows,reflections,glints, gravity and wind
+ updgraded fire. looks better
+ zebra stripes
- better grass texture
- grass blades flattened in extreme graphics
- grass blades being thrown
- consolidated both grass modes
- leaves fly off when windspeed is big
- animals kick up grass
- dust is affected by wind
- changed how birds are drawn (optimised and reflections and shadows)
- changed fire hand
- tweaked tree look
- water ripple better in extreme graphics
- more graphic tweaks
- a few bug fixes
Re: PredatorPrey Simulation
Reply #20 - Feb 7th, 2008, 9:12am
 
Beautiful Smiley

I didn't care much for the title screen. Information overload?
Re: PredatorPrey Simulation
Reply #21 - Dec 14th, 2009, 12:52am
 
This is now hosted on my new site
http://www.yonaskolb.com/predray
Smiley
Re: PredatorPrey Simulation
Reply #22 - Dec 14th, 2009, 1:48am
 
awesome work!!! congrats.
Re: PredatorPrey Simulation
Reply #23 - Dec 15th, 2009, 9:32pm
 
Hey this is pretty cool. Its a horrific bloodbath, dead zebras everywhere.

But lots of fun! (i like how sometimes the lions miss and the zebras break to the sides, like a school of fish).

I wouldn't want to be a zebra in one of your dreams. Tongue

Re: PredatorPrey Simulation
Reply #24 - Jan 21st, 2010, 9:30pm
 
I've added a basic video of Predray in action. I'll upload a higher quality one soon as this video is quite old and pretty low res.

http://www.yonaskolb.com/predray-videos/
Re: PredatorPrey Simulation
Reply #25 - Jan 22nd, 2010, 6:49am
 
Great Work!
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