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IndexDiscussionExhibition › Rectangular breakout
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Rectangular breakout (Read 1402 times)
Rectangular breakout
Sep 20th, 2007, 8:24pm
 
I've put together a simple breakout demo.

I've made it all integer and rectangle based because I wanted the overhead free to do some visual tracking stuff and maybe move the bricks around during the game.

The only issues so far are the corner collisions. But I need to set up a neighbouring check system so that corners are ignored in collision tests when bricks are flush to one another.

http://www.robotacid.com/PBeta/breakout_demo/index.html
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