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IndexProgramming Questions & HelpPrograms › Mark Napier : Is this possible on Processing
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Mark Napier : Is this possible on Processing ? (Read 717 times)
Mark Napier : Is this possible on Processing ?
Mar 26th, 2007, 5:48pm
 
Hi everybody,

I just discovered this :

http://potatoland.net/files/images/kk3_sculptL-20060409-133042_frag_s.jpg

This is a mark Napier's work known for web based works, in particular Riot or Schredder.
But now, I'm intrigued with this picture. It seems to be made through Processing ?

Do you have examples and opensource projects to study in this way ?

Thanks Smiley
Re: Mark Napier : Is this possible on Processing ?
Reply #1 - Mar 27th, 2007, 9:05am
 
Yes you can to such thinks with processing. All you need is to draw a texture on a polygon or quad. Take a  look at the texture reference :
http://processing.org/reference/texture_.html

As polygons work on P3D and OPENGL mode you can simply start with the cube from this example:
http://processing.org/learning/examples/rgbcube.html
and replace the fill by the texture method.  After you understand how this stuff work start to add some randomness to the cube vertices. Add the end you will draw a rough polygon and map a photo on it. Thats all.
Re: Mark Napier : Is this possible on Processing ?
Reply #2 - Mar 27th, 2007, 9:20am
 
It seems so easy according to you. Many thanks, I just discovered the texture property, now it's a little bit clear Wink
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