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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Posted code for high-res OpenGL rendering
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Posted code for high-res OpenGL rendering (Read 788 times)
Posted code for high-res OpenGL rendering
Mar 24th, 2007, 8:46am
 
I've just posted code for rendering high-resolution images using OpenGL . It's directly based on the tiling technique previously described by "surelyyoujest". My code relies heavily on his original example, but has been cleaned up for easy dropping into existing Processing sketches.

It's a very useful bit of code for anyone wanting to do prints from OpenGL graphics. I have already used this method to generate 20k x 20k pixel images, and the limitation is really just the amount of RAM you have available.

See the code and more info here: aTileSaver.pde.
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