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IndexProgramming Questions & HelpPrograms › Save animation as DXF, etc: possible
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Save animation as DXF, etc: possible? (Read 761 times)
Save animation as DXF, etc: possible?
Mar 8th, 2007, 11:28pm
 
Is there a way to save 3d drawing operations into a format that allows for multiple frames of data?  In other words, a way to create a 3d animation mesh file that can be opened in a 3D software package like 3DS or Blender?

Or maybe there is a way to stitch together multiple DXFs?

So far my searches haven't found anything too useful.  Thanks if anyone has a tip..

Re: Save animation as DXF, etc: possible?
Reply #1 - Mar 9th, 2007, 12:46am
 
There are no libraries to do that for processing at the moment. And as far as I know most 3D animation nowadays uses bones and keyframes and the like, rather than vertex positions per frame, so it may be hard to find a format that would support such a thing.
Re: Save animation as DXF, etc: possible?
Reply #2 - Mar 9th, 2007, 1:00am
 
Yeah that's *mostly* what I'm seeing too.  

But it can be done.. I just noticed that Toxi and others have made amazing looking animations with the Sunflow renderer.  POV Ray and Maxwell are two other possibilities I've seen people using.  Time for more research!

Edit:

So it looks like in order to use these external renderers, one has to draw a scene file using the renderer's (sometimes very complicated) description language. After a VERY preliminary look, it seems that Sunflow might have a slightly easier learning curve than POV-ray (the two leading open-source candidates).

This is intriguing.  I am constantly impressed by the free tools out there!
Re: Save animation as DXF, etc: possible?
Reply #3 - Mar 16th, 2007, 7:39pm
 
there is this format called mdd. it can store vertex information per frame. tools like point oven and lightwave can manage mdd files.
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