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IndexProgramming Questions & HelpOpenGL and 3D Libraries › OPENGL, revert to P3D if unavailable
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OPENGL, revert to P3D if unavailable? (Read 683 times)
OPENGL, revert to P3D if unavailable?
Feb 28th, 2007, 2:51am
 
Is there a way to make Processing try to run in OPENGL mode, and revert to P3D if it is (for any reason at all) unable to make OPENGL work?

Or, failing this, is there a way to test if OPENGL mode is available before doing any call to size()?

(Or, am I taking the wrong approach on this entirely? I have no way of testing the case where OPENGL fails, as it works great on my machine...)
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